What Apple’s 3D Touch aims to do: replace the physical iPhone home button


Buttons: who needs ’em? Photo by H is for Home on Flickr.

Apple is a very measured company. It tends not to rush into things. It lays down the foundations, and then it builds on them.

Take the example of Apple Pay. Clearly, executives could years ago see the potential of NFC-based payments; any company in the smartphone business could. But how to implement it so that people would love using it, rather than tolerate it? As things stood three years ago, putting NFC into iPhones would be easy enough. However then you’d have to have an app or interface, and then the user would have to enter a PIN, and we all know that people are terrible both at remembering PINs, and at using long-enough ones for security. Google Wallet used an app+PIN method, and you had to be pretty determined to use it much.

For Apple, that’s too much work to impose on users, because if you’re trying to replace cash or card swiping (in the US) then you don’t replace it with something that’s more difficult and fiddly. It’s also part of why, despite there being millions of NFC-capable Android phones in the US, Google Wallet made no impact. The lack of NFC-capable tills in the US also played a big part – but Google Wallet never went outside the US, even though NFC-capable tills are plentiful in Europe. Clearly, Google’s heart wasn’t in it.

Make it simpler, stupid

So what’s a simpler yet more secure way to do payments? Biometrics, obviously, get around the “remember a password or PIN and enter it” hassle. Which biometric? Retina prints? Bit fussy. Fingerprints? Sure, because you’re already holding the phone. But that means having a reliable fingerprint reader. And NFC.

You see the elements: fingerprint reading, and NFC. Apple clearly saw the potential, so in mid-2012 bought a fingerprint reader company (the best on the market, apparently). It then integrated that into the iPhone 5S for September 2013.

But not NFC. Apple clearly could have put both fingerprint reading and NFC into its new phones at once. But it didn’t.

“Touch ID” laid the foundation for getting people used to using their fingerprints to unlock the phone – and an API meant the fingerprint reader could be used in other apps (Dropbox, etc) and to pay for stuff in the App Store or iTunes Store.

The plan, obviously, was to introduce NFC+fingerprint reading in the iPhone 6, when people would be used to the idea of the fingerprint as a “means to pay”. It also helped that it would be part of an upgrade path: 5S has fingerprint but no NFC; iPhone 6 has fingerprint and NFC. Clear differentiation, but also careful laying of foundations. By looking back, the path forward is obvious.

The path forward from 3D Touch

Now on to 3D Touch. It’s available under different names but the same concept on the new iPhones, some Macs (MacBook and some Retina Pros) and the Watch.

It’s clever – though as Chris Lacy and Ben Sandofsky discussed in The Blerg podcast just after the announcement, apps that are 3D Touch-enabled don’t seem to have any way to make that evident; only by pressing them do you discover whether they have that capability.

You can say that 3D Touch is just Android’s “long press”. It sort of is, and isn’t. The key difference is that long press didn’t have haptic feedback. It just happened: you pressed for longer than usual, and you got a laundry list of options. Google has deprecated “long press” in favour of “hamburger menus”, which are visible all the time on screen. This speaks to the point Lacy and Sandofsky make: user interface affordances that aren’t visibly signposted on a screen can be really hard to find. Apple should add some sort of edging or 3D effect to the icons to make this clear; perhaps app designers will find some common method of doing so.

With 3D Touch, you learn how much harder to press because you get a little pushback when you succeed; if you try pressing on something that doesn’t offer it (I tried the Settings app, hoping for a giant menu of settings – ha) then you get three quick low-intensity taps back, a sort of “nothing here” signal.

3D Touch can also invoke the app switcher: press on the left-hand side of the screen and you get the fan of available apps. (I found this tricky; press-and-roll the thumb inwards seemed to work best for me. Again, practice would improve it; the fingerprint reader used to be “hard” to use at first but is now second nature.)

So fast forward a bit, and in the near future you’ll have all sorts of apps offering 3D Touch capability right from the home screen. It has an API, so developers will surely be spending the next few weeks feverishly aiming for app releases on or around September 25 that use it.

What happens a year from now? Apple introduces new phones, and they of course incorporate 3D Touch. The iPhone 6 becomes the “low-end” model, and thus the only one without it.

But what this new interaction really enables is movement between apps, and quick jumps into apps, that don’t rely on your pressing the home button at all.

Note also how iOS 9 includes a “Back” button of sorts (in the top left corner, if you’ve come from one app to another, you can go straight back – rather than using the home button to invoke the app switcher).

(Screenshot from Jeff Brynes’s thoughts on iOS 9 beta 5)

What’s all that – the “back” button, the 3D Touch capability – about? It’s about not using the Home button.

You should never go Home

To date, the iPhone has been built around the Home button, yet it is increasingly an encumbrance: if you want to go to the icon screen, you have to press it. To get the app switcher, you have to press it. To switch between apps (unless you’re invoking something like “Create event” in Calendar from Mail) you have to press it.

That’s a lot of pressing, and I bet that mechanical failure of Home buttons is one thing that keeps showing up in Apple’s fault reports. Broken screens are easily replaced (and people can get by with broken screens for a looong time), but broken home buttons not so. Grit can get in. Water can get in. Constant movement isn’t ideal in electronics. You might say that it’s just tough if peoples’ Home buttons break, but compared to Android phones which don’t have them, it’s an obvious point of weakness – and customer dissatisfaction.

However, the Home button is needed as the place where your fingerprint is read. But that doesn’t need a moving home button; it just needs a circle of sapphire glass through which your print is read.

Are the foundations that have been laid becoming clear yet? In the new Macbooks and the Force Touch-enabled Retina Pros, the keypad seems to click when you press it. Seems to. Yet in fact it doesn’t move, as Matt Panzarino noted back in March:

The new trackpad does not move, at all.

When you ‘click’ it, it ‘clicks’, but it doesn’t actually click. There is an audible ‘click’ sound (that’s what the silly picture below is, me listening) and it does in fact feel like it clicks, but that is merely an illusion.

There is a set of vibrating motors underneath that provides ‘force feedback’, also known as haptics in some applications. This feedback fools your finger into believing that you’ve pressed down on a hinged button, the way your current trackpad works. This feedback relies on phenomenon called lateral force fields (LFFs), which can cause humans to experience vibrations as haptic ‘textures’. This can give you the feel of a ‘clickable’ surface or even depth. The Force Touch feature of the new trackpad allows you to press ‘deeper’, giving you additional levels of tapping feedback. The effect is done so well that you actually feel like you’re pressing down deeper into a trackpad that still isn’t moving at all. It’s so good it’s eerie.

What if – and it’s just speculation, you know, but what if – you were to put that “seems to move but doesn’t” technology into a phone? Yes, you’d have 3D Touch. That’s happened. But what if you put it into an iPhone home button? You could have something that seemed to move, and felt like it moved, but didn’t. You can double-click the Macbook trackpad; you could double-click a 3D Touch home button. But nothing moves. There’s just a piece of glass, and a sapphire circle for reading, and that’s it.

Think: when do you press the home button? When the phone is off and you’re enabling it, or to switch apps, or to get back to the home screen (so you can switch between app screens).

Most of the time – that is, time when you’re in apps – the Home button serves no purpose at all, except to be a grit-attracting water-allowing problem. Replacing it with a not-moving solid piece of glass would be a design and fault-resistance win.

Here’s how 3D Touch works. In the pictures below, I’ve force-pressed on the relevant icons that you see highlighted from the main screen:

3D Touch brings up contacts

No need to enter the app – 3D Touch brings up recent or favourite contacts in Phone and Messages


Force.. er, 3D-touch on the phone or messages icon and you get your three most recent interactions (or possibly three top favourites for the phone – this may change)

Music and News are 3D Touch-enabled

3D Touch lets you jump straight into elements of apps such as Music and News


Want some Apple Music without opening the app? Or to go straight to News? It’s just a forceful touch away

3D Touch on Dropbox and Instagram

3D Touch on Dropbox and Instagram


Third-party apps can incorporate it too

And as I said, you can also use 3D Touch to invoke the app switcher (I had a picture, but it just looks like the app switcher). So you could, if you were determined, spend entire sessions and never touch the home button – except if you needed Siri (except that would be available via “Hey Siri”) or to make a payment. Only one of those needs a moving home button, and is replaceable too. (You can get to the main icon screen by invoking the app switcher then choosing the icon screen, so no home button needed there either.)

Is this reasonable? Quite separately, Neil Cybart has had the same idea:

Apple’s new 3D Touch feature not only brings an additional user interface to iPhone, but should be thought of as the missing piece for allowing iPhone screens to become even larger without increasing the iPhone’s form factor. 3D Touch begins to reduce the need for the home button, which has turned into a type of reset button used to switch between apps. By removing the iPhone home button and filling the additional space with screen real estate, the iPhone will only gain more power and capabilities when compared to devices like the iPad mini and Air.

His piece appeared after I’d drafted this. Cybart is smart, so I’m glad to find we’re thinking the same way.

Which means that…

Getting 3D/Force Touch into the Home button requires the technology to improve somewhat, and become dependable, and people have to get used to the idea. But after that, what becomes possible?

• The Home button stops being a separate physical element, and just becomes an area on the screen

• You can have a larger screen in the same form factor: you don’t need the black band at the bottom of the device where the home button lives (notice how Android OEMs have been able to enlarge the screen because they don’t have to have a physical button). Weird to think, but Apple could offer a smaller device with the same size screen, thus answering people who don’t like the physical size of the iPhone 6 but do like a bigger screen

• You don’t have the mechanical problems of a moving button

• You can provide clearer haptic feedback when people press the button – the difference between a long press (for Siri) and a double-press becomes evident to the user.

It all makes sense (as these things so often do). So, when will it happen? Only two choices really: next year, with the “iPhone 7”, or after that. Or, OK, third choice, never. I mean, perhaps Jony Ive is really wedded to having a moving home button. But I bet he isn’t. Getting rid of moving trackpads in the MacBook seems to me just the start; the first brick of the building. The Watch was the second part, and iPhones the next. Now wait for next year.

Start up: Firefox attacked, iPhone’s “3D Touch Display”?, ad folks fret on blockers, Note 5/Edge+ reviewed, and more


A drinks machine in the Soviet arcade museum. OK, back to work! Photo (and many more) by jasoneppink on Flickr.

A selection of 9 links for you. Do not feed. I’m charlesarthur on Twitter. Observations and links welcome.

Mozilla: data stolen from hacked bug database was used to attack Firefox » Ars Technica

Megan Geuss:

An attacker stole security-sensitive vulnerability information from the Mozilla’s Bugzilla bug tracking system and probably used it to attack Firefox users, the maker of the open-source Firefox browser warned Friday.

In an FAQ published (PDF) alongside Mozilla’s blog post about the attack, the company added that the loss of information appeared to stem from a privileged user’s compromised account. The user appeared to have re-used their Bugzilla account password on another website, which suffered a data breach. The attacker then allegedly gained access to the sensitive Bugzilla account and was able to “download security-sensitive information about flaws in Firefox and other Mozilla products.”

Mozilla added that the attacker accessed 185 non-public Firefox bugs, of which 53 involved “severe vulnerabilities.” Ten of the vulnerabilities were unpatched at the time, while the remainder had been fixed in the most recent version of Firefox at the time.

Publishing the FAQ as a PDF is a bit crummy – makes it harder to process. Reuse of passwords is a big problem but you wouldn’t expect someone with high-level access to Bugzilla to do it.
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iPhone 6s to have ‘3D Touch’ three-level, next-gen Force Touch interface » 9to5Mac

Mark Gurman, so we should trust it, right?

One of the cornerstone features of the iPhone 6s and iPhone 6s Plus, to be announced next Wednesday, is a screen based on the Force Touch technology from the latest MacBook trackpads and the Apple Watch. However, as we noted in previous articles such as our event expectations roundup from yesterday, the Force Touch feature in the new iPhones will actually be a next-generation version of the technology. According to sources familiar with the new iPhones, the new pressure-sensitive screen will likely be called the “3D Touch Display”…

Sounds like a bit of a clunky name?
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The alternate universe of Soviet arcade games » Atlas Obscura

Kristin Winet:

When you walk into the Museum of Soviet Arcade Games in St. Petersburg, the first thing you’ll see is a series of gray, hard-edged soda machines from the early 1980s. If you choose the one in the middle, it will dispense a tarragon-flavored and slightly fermented soda whose recipe relies on a syrup that has not been mass produced since the fall of the Soviet Union. It tastes not unlike a mix of molasses and breath mints.

All around us are beeps, pings, and shot blasts coming from rickety old machines that seem like they’ve time-traveled from the golden era of American arcade games. And yet, everything’s in Russian, we’re using kopecks as currency, and there is no Donkey Kong here.

This is not your typical museum. For one thing, everything is not only touchable, but playable. Designed to look like a 1980s USSR video game arcade, the museum is filled with restored games carefully modeled after those in Japan and the West and manufactured to the approval of the Cold War-era Soviet leader, Nikita Khrushchev…

…“The fact that some of these products are in danger of disappearing is why they are beloved,” says Dr. Steven Norris, a Professor of History at Miami University in Ohio who specializes in Russian and post-Soviet studies. “Nostalgia for the video games of the 1970s and 1980s is part of a larger nostalgia for Soviet consumer products of late socialism.”

Fabulous journalism bringing us a view of the world we’d not otherwise get. And of course in Soviet Russia, arcade games play you.
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DirectLinks » Canisbos

This [Safari] extension circumvents certain techniques used by Google and Facebook to track link clicks.

When you click a link in Google search results, Google uses JavaScript to replace the actual link with an indirect one, which they use for click tracking. Google then redirects the browser to the actual destination after logging the click. DirectLinks disables the JavaScript that replaces real links with indirect ones, so that when you click a search result link, Safari goes straight to the destination.

The extension does something similar for links in Facebook posts: it removes JavaScript that Facebook uses to track clicks on these links.

Probably won’t be long before this is incorporated into content blockers for iOS 9. It’s super-annoying to try to copy a link off Google and get a bunch of obfuscated Javascript.
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IAB surveys options to fight ad blockers, including lawsuits » Advertising Age

Tim Peterson:

To catch up with the growing issue, the IAB [Interactive Advertising Bureau] hosted a member leadership summit on July 9 at the IAB Ad Lab in New York City that convened the IAB and IAB Tech Lab boards as well as a number of sales and technology executives to discuss ad blocking. “It was more of an educational [meeting] to get the options on the table,” [Scott] Cunningham [senior VP at IAB and general manager of its Technology Lab] said.

Some of the options put on the table were a lot stronger than some of the more Pollyanna-ish calls for better ads or publisher appeals asking people to turn off their ad blockers as ways to fight ad blockers.

“I advocated for the top 100 websites to, beginning on the same day, not let anybody with ad blockers turned on [to view their content],” said Mr. Moore. He said that the other IAB members in attendance considered it “a good idea but the possibility of pulling it off slim.”

That might not even be the most drastic option the IAB and its members are considering. The possibility of suing the ad-blocking companies is being explored.

The ad blockers “are interfering with websites’ ability to display all the pixels that are part of that website, arguably there’s some sort of law that prohibits that,” Mr. Moore said. “I’m not by any means a lawyer, but there is work being done to explore whether in fact that may be the case.”

“interfering with websites’ ability to display all the pixels that are part of that website”. I’m not going to laug…HAHAHAHAHA.

Denial, anger, bargaining, depression, acceptance. I think we’re on No.2. Progress still to be made.

Still, there is good news: the IAB officially adopted HTML5 as the new standard for display ads, replacing Flash.
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How to write a great error message » Medium

Thomas Fuchs:

Imagine being in an office. In your cubicle. You’ve worked long hours this week for an upcoming product introduction. You’re tired and cranky, and you just want the weekend to finally arrive.

But first you have to try if the homepage for the new product works fine on Windows 10. No problem, you think, your trusty Mac laptop has software installed that allows you to run Windows.

You fire up the software, and when Windows politely asks you to update with several intrusive notifications, you say, sure, go ahead.

And then you see this.

That would be almost amusing, if it wasn’t for the deadline for the product.

Terrific article. (Via Dave Verwer’s iOS Dev Weekly. You should try it.)
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Samsung Galaxy Note 5 and S6 edge+ review: pretty much exactly what you’d expect » Android Police

David Ruddock, who has been doing some terrific work at Android Police, has a great review with this conclusion:

So, should you buy these phones? I mean, that really comes down to the criteria they don’t meet for you, not what they do. Because these devices really are the technical pinnacle of the smartphones currently out there, a given person’s lack of interest in them is going to almost certainly come down to price, philosophy, or a particular missing feature or other perceived weakness (such as the absent microSD slot or a lack of stock Android). Make no mistake: these are excellent phones. But is excellence worth this much money, especially when the pitfalls (subpar battery life, slow updates, and performance hiccups) mirror or sometimes even exceed those of devices costing potentially much less? That’s for you, the consumer, to decide. If you’re asking me, the flash isn’t worth the cash – Samsung’s premium phones today are much more about brand image and fashion than they are user empowerment or choice.

The comments also show that Samsung users are… animated about the absence of SD cards/removable batteries, battery life, price, the “why upgrade?” question and app performance.
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HTC: from riches to rags » Counterpoint Technology Market Research

Neil Shah analyses HTC’s position, where its August revenues were the lowest for 10 years – and there’s no sign of improvement:

Being a pure hardware only vendor won’t take HTC far enough. HTC should learn from another Taiwanese company Asus how it is making a comeback and scaling up with cutting edge specs at highly affordable price-points.

Similarly, Motorola as well following Xiaomi’s footsteps selling online in many markets its highly attractive offering in form of Moto X/G/E at affordable price-points and charting phenomenal comeback.

If this doesn’t work, a potential merger or getting acquired is the only way the company can return value to its shareholders and think about growing with other company.

However, for that HTC at least for short- to mid-term will need to raise its game, make itself attractive to others.

HTC should focus on building an IP portfolio over the next couple of years and eventually maximize its valuation. Merging with other Taiwanese companies such as Acer or Asus to justify scale could also be a possible strategy.

HTC’s Cher Wang seems unwilling to countenance a takeover, but she might have to consider it seriously pretty soon.
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BlackBerry to acquire Good Technology: executive point of view » Inside BlackBerry

BlackBerry is spending $425m of its not-growing cash pile to buy Good, which has been a bitter rival for more than a decade. Inside BlackBerry lobbed some soft questions at BlackBerry COO Marty Beard and Good CEO Christy Wyatt, but not all the answers were quite that gentle:

IBB: Speaking of customers, how does this impact each of your existing customers and what new areas will come of it?

MB: Our acquisition of Good will mean the end of compromise for customers. We will be able to provide even stronger cross-platform capabilities – ensuring customers won’t have to make any sacrifices in operating systems, deployment models, or any level of privacy and security in their mobile environments. I truly believe that combined, BlackBerry and Good will raise the bar in the enterprise mobility market, enabling our customers to be more productive and protecting their sensitive data across all of their mobile end points.

CW: Historically, when a customer chooses their enterprise mobility platform, they have been asked to make tough choices: do they want deep management, deep security, a great user experience or enterprise scalability? The truth is that customers should not have to choose. They will need different tools to solve different mobility challenges. With this combination, customers can have the best in security, management, ecosystem and experiences all on a common platform.

I love how they’re both needling about each others’ products, but now saying that ach, it’s all good. This is a smart acquisition by BlackBerry; now it needs to make it work.
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